-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathload_texture.cpp
More file actions
81 lines (67 loc) · 2.38 KB
/
load_texture.cpp
File metadata and controls
81 lines (67 loc) · 2.38 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
#include "load_texture.h"
#include "profile.h"
#include <GL/glew.h>
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
namespace Texture
{
void SetTextureVerticalFlipOnLoad()
{
// TODO(rytis): Decide whether we want to flip the textures on load.
// stbi_set_flip_vertically_on_load(true);
}
uint32_t
LoadTexture(const char* FileName)
{
BEGIN_TIMED_BLOCK(LoadTexture);
int32_t Width, Height, Components;
uint8_t* Data = stbi_load(FileName, &Width, &Height, &Components, 4);
uint32_t Texture;
glGenTextures(1, &Texture);
glBindTexture(GL_TEXTURE_2D, Texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Width, Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, Data);
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
stbi_image_free(Data);
END_TIMED_BLOCK(LoadTexture);
return Texture;
}
uint32_t
LoadTexture(uint8_t* Data, int32_t Width, int32_t Height)
{
BEGIN_TIMED_BLOCK(LoadTexture);
uint32_t Texture;
glGenTextures(1, &Texture);
glBindTexture(GL_TEXTURE_2D, Texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Width, Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, Data);
// glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
END_TIMED_BLOCK(LoadTexture);
return Texture;
}
uint32_t
LoadCubemapTexture(path* FilePaths)
{
uint32_t Texture;
glGenTextures(1, &Texture);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_CUBE_MAP, Texture);
for(int i = 0; i < 6; i++)
{
int32_t Width, Height, Components;
uint8_t* Data = stbi_load(FilePaths[i].Name, &Width, &Height, &Components, 4);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA, Width, Height,
0, GL_RGBA, GL_UNSIGNED_BYTE, Data);
stbi_image_free(Data);
}
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
return Texture;
}
}