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GameHandler.py
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72 lines (42 loc) · 1.34 KB
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'''
* Gamehandler.py
*
* Created on: 15.12.2018
* Author: Andrew Jason Bishop
*
* General description:
* initiates and manages a program based on Pygame
'''
import pygame as pg
import OpenGL.GL as GL
class GameHandler:
def __init__(self, _screenSize):
self.screen = None
self.isQuitRequest = False
pg.init()
self.set_up_display( _screenSize )
def set_up_display(self, _screenSize):
self.screen = pg.display.set_mode( _screenSize, pg.OPENGL|pg.DOUBLEBUF )
pg.display.set_caption('OpenGL Example')
self.set_up_OpenGL()
def set_up_OpenGL(self):
GL.glClearColor(0.231, 0.231, 0.243, 1.0)
GL.glEnable(GL.GL_DEPTH_TEST)
def update_display_dly_ms(self, _dly):
pg.display.flip()
#print("flip")
pg.time.wait(_dly)
def eval_events(self):
for event in pg.event.get():
self.eval_event( event )
return self.isQuitRequest
def eval_event(self, _event):
if pg.QUIT == _event.type:
self.request_quit_game()
if pg.KEYUP == _event.type and pg.K_ESCAPE == _event.key:
self.request_quit_game()
def request_quit_game(self):
self.isQuitRequest = True
def isQuitRequested(self):
return self.isQuitRequest
''' END '''