This repository was archived by the owner on May 19, 2022. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathL_B_LineClip.py
More file actions
161 lines (150 loc) · 6 KB
/
L_B_LineClip.py
File metadata and controls
161 lines (150 loc) · 6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
#!/usr/bin/env python3
# -*- encoding: utf-8 -*-
'''
@File : L_B_LineClip.py
@Time : 2020/11/26 14:29:16
@Author : Kearney
@Version : 0.0
@Contact : 191615342@qq.com
@License : GPL 3.0
@Desc : Liang-Barskey算法的 python3-pygame实现
1、画矩形确定显示区域
2、点出两点自动画线
然后自动识别在框内的线,然后自动裁剪只显示区域内的线段。
鼠标右键可清除线
'''
import pygame
import sys
import time
width = 920 # 画板宽度
height = 640 # 画版高度
delaytime = 0.3 # 线条切割间隔时间,可以设置为0,单位s
# 颜色配置
CBAG = (245, 245, 220) # 背景色
CFOL = (54, 190, 179) # 显示区域框线颜色
CLINE = (0, 0, 0) # 线段颜色
CFIL = (0, 255, 0) # 区内线段颜色
XL = XR = YB = YT = -1
x1 = y1 = x2 = y2 = -1
polygon = [] # 每一条线段的坐标
iswin = False # 显示区域是否确定
isadd = False # LB算法是否执行
pygame.init()
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Liang-Barskey_LineClip_Kearney")
screen.fill(CBAG)
def clipTest(p, q, u1, u2):
retVal = True
if (p < 0):
r = q / p
if (r > u2):
retVal = False
elif (r > u1):
u1 = r
elif (p > 0):
r = q / p
if (r < u1):
retVal = False
elif (r < u2):
u2 = r
elif q < 0:
retVal = False
return (u1, u2, retVal)
# 对在显示区域外的部分线段进行裁剪
def L_B_LineClip(x1, y1, x2, y2, XL, XR, YB, YT):
# print('(', x1, ',', y1, ')', ' (', x2, ',', y2, ')')
u1 = 0
u2 = 1
dx = x2 - x1
dy = y2 - y1
(u1, u2, bool) = clipTest(-dx, x1 - XL, u1, u2) # 计算左边界交点参数,更新u
if bool:
(u1, u2, bool) = clipTest(dx, XR - x1, u1, u2) # 计算右边界交点参数,更新u
if bool:
(u1, u2, bool) = clipTest(-dy, y1 - YB, u1, u2) # 计算下边界交点参数,更新u
if bool:
(u1, u2, bool) = clipTest(dy, YT - y1, u1, u2) # 计算上边界交点参数,更新u
if bool:
if u2 < 1: # 计算终点坐标
x2 = (int)(x1 + u2 * dx)
y2 = (int)(y1 + u2 * dy)
if u1 > 0: # 计算起点坐标
x1 = (int)(x1 + u1 * dx)
y1 = (int)(y1 + u1 * dy)
return (x1, y1, x2, y2)
else:
return (-1, -1, -1, -1)
else:
return (-1, -1, -1, -1)
else:
return (-1, -1, -1, -1)
else: # -1用来避免TypeError:cannot unpack non-iterable NoneType object
return (-1, -1, -1, -1)
if __name__ == '__main__':
while True:
if isadd: # 重新绘制显示框和保留线条
isadd = False
time.sleep(delaytime)
screen.fill(CBAG)
if XL > 0: # 保留显示区域
pygame.draw.rect(screen, CFOL, [XL, YB, XR - XL, YT - YB], 1)
length = len(polygon)
for i in range(length):
pygame.draw.line(screen, CFIL, (polygon[i][0], polygon[i][1]),
(polygon[i][2], polygon[i][3]))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(0)
elif event.type == pygame.MOUSEBUTTONDOWN:
if x1 < 0:
x1, y1 = event.pos
else:
x2, y2 = event.pos
pygame.draw.circle(screen, CLINE, event.pos, 1, 1)
if iswin and x2 > 0: # 显示区域完成后
pygame.draw.line(screen, CLINE, (x1, y1), (x2, y2))
(x1, y1, x2, y2) = L_B_LineClip(x1, y1, x2, y2, XL, XR, YB,
YT)
if x1 > 0:
pygame.display.update()
time.sleep(delaytime)
print('(', x1, ',', y1, ')', ' (', x2, ',', y2, ')')
pygame.draw.line(screen, CFIL, (x1, y1), (x2, y2))
polygon.append([x1, y1, x2, y2])
x1 = y1 = x2 = y2 = -1
else:
print("在显示区域之外")
isadd = True
if (pygame.mouse.get_pressed()[2]): # 鼠标右键按下,清除线条
polygon.clear()
isadd = False
x1 = y1 = x2 = y2 = -1
screen.fill(CBAG)
if XL > 0: # 保留显示区域
pygame.draw.rect(screen, CFOL,
[XL, YB, XR - XL, YT - YB], 1)
print("Reset Line done")
elif event.type == pygame.MOUSEMOTION: # 设置显示区域
x, y = pygame.mouse.get_pos()
if not iswin:
if x1 > 0 and x2 < 0:
screen.fill(CBAG)
pygame.draw.rect(screen, CFOL,
[x1, y1, x - x1, y - y1], 1)
elif x1 > 0 and x2 > 0:
if (x2 > x1 and y2 > y1):
XL = x1
XR = x2
YB = y1
YT = y2
screen.fill(CBAG)
pygame.draw.rect(screen, CFOL,
[XL, YB, XR - XL, YT - YB], 1)
x1 = y1 = x2 = y2 = -1 # 重置坐标,开始划线
iswin = True
else:
print("无效操作!!!请重新画框")
screen.fill(CBAG)
x1 = y1 = x2 = y2 = -1 # 重置坐标,开始划线
pygame.display.update()