-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy patheditor.py
More file actions
402 lines (338 loc) · 17.6 KB
/
editor.py
File metadata and controls
402 lines (338 loc) · 17.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
import tkinter as tk
from tkinter import ttk, filedialog, messagebox
from scene import Scene
from engine.entity import Entity
from engine.components import Transform, Sprite, Physics
from engine.core import Engine
class Editor:
def __init__(self):
self.root = tk.Tk()
self.root.title("Crosshair Engine - Editor")
self.root.configure(bg="#1e1e1e")
self.scene = Scene()
self.selected_entity = None
self._setup_ui()
def _setup_ui(self):
# Apply dark theme
style = ttk.Style()
style.theme_create("dark", parent="alt", settings={
"TFrame": {"configure": {"background": "#1e1e1e"}},
"TLabel": {"configure": {"background": "#1e1e1e", "foreground": "#ffffff"}},
"TButton": {"configure": {"background": "#333333", "foreground": "#ffffff"}},
"TEntry": {"configure": {"fieldbackground": "#333333", "foreground": "#ffffff"}},
"TListbox": {"configure": {"background": "#333333", "foreground": "#ffffff"}},
})
style.theme_use("dark")
# top menu
menubar = tk.Menu(self.root, bg="#1e1e1e", fg="#ffffff", activebackground="#333333", activeforeground="#ffffff")
filemenu = tk.Menu(menubar, tearoff=0, bg="#1e1e1e", fg="#ffffff", activebackground="#333333", activeforeground="#ffffff")
filemenu.add_command(label="New", command=self.new_scene)
filemenu.add_command(label="Open...", command=self.open_scene)
filemenu.add_command(label="Save As...", command=self.save_scene)
menubar.add_cascade(label="File", menu=filemenu)
self.root.config(menu=menubar)
# main frames with scalable center and right
main_pane = tk.PanedWindow(self.root, orient=tk.HORIZONTAL, sashwidth=6, bg="#222222", bd=0, showhandle=True)
main_pane.pack(fill=tk.BOTH, expand=True)
left = ttk.Frame(main_pane, width=240, relief="solid", borderwidth=1)
main_pane.add(left, minsize=240)
center_right_pane = tk.PanedWindow(main_pane, orient=tk.HORIZONTAL, sashwidth=6, bg="#222222", bd=0, showhandle=True)
main_pane.add(center_right_pane)
center = ttk.Frame(center_right_pane, width=800, relief="solid", borderwidth=1)
center_right_pane.add(center, minsize=300)
right = ttk.Frame(center_right_pane, width=300, relief="solid", borderwidth=1)
center_right_pane.add(right, minsize=200)
# left: entity list + add button
ttk.Label(left, text="Entities").pack(anchor=tk.NW, padx=8, pady=4)
self.entity_list_frame = ttk.Frame(left)
self.entity_list_frame.pack(fill=tk.Y, expand=True, padx=8)
def refresh_entity_list():
for widget in self.entity_list_frame.winfo_children():
widget.destroy()
for idx, e in enumerate(self.scene.entities):
entity_frame = ttk.Frame(self.entity_list_frame, relief="solid", borderwidth=1)
entity_frame.pack(fill=tk.X, padx=4, pady=4)
def make_select_callback(entity_idx):
def select_entity(event):
self.selected_entity = self.scene.entities[entity_idx]
self._build_inspector()
self._redraw()
self.refresh_entity_list()
return select_entity
def make_menu_callback(entity_idx):
def show_dropdown(event):
dropdown_menu = tk.Menu(self.root, tearoff=False, bg="#1e1e1e", fg="#ffffff", activebackground="#333333", activeforeground="#ffffff")
dropdown_menu.add_command(label="Delete", command=lambda: self.delete_entity(entity_idx))
dropdown_menu.add_command(label="Duplicate", command=lambda: self.duplicate_entity(entity_idx))
# Add Template Manager option
dropdown_menu.add_command(label="Template Manager", command=lambda: self._open_template_manager(entity_idx))
dropdown_menu.post(event.x_root, event.y_root)
return show_dropdown
# Highlight selected entity in the list
if self.selected_entity and self.selected_entity == e:
entity_frame.configure(relief="ridge", borderwidth=2)
label = ttk.Label(entity_frame, text=e.name, width=25)
label.pack(side=tk.LEFT, padx=8, pady=4)
label.bind("<Button-1>", make_select_callback(idx))
entity_frame.bind("<Button-1>", make_select_callback(idx))
dots_btn = ttk.Button(entity_frame, text="⋮", width=2)
dots_btn.pack(side=tk.RIGHT, padx=4)
dots_btn.bind("<Button-1>", make_menu_callback(idx))
self.refresh_entity_list = refresh_entity_list
self.refresh_entity_list()
ttk.Separator(left, orient="horizontal").pack(fill=tk.X, padx=8, pady=4)
ttk.Button(left, text="Add Entity", command=self.add_entity).pack(padx=8, pady=4)
# center: canvas
self.canvas = tk.Canvas(center, bg="#1e1e1e", width=800, height=600, highlightthickness=0, relief="solid", borderwidth=1)
self.canvas.pack(fill=tk.BOTH, expand=True)
self.canvas.bind("<Button-1>", self._on_canvas_click)
self.canvas.bind("<B1-Motion>", self._on_canvas_drag)
# Add smooth panning with right-click
self.canvas.bind("<ButtonPress-3>", self._start_panning)
self.canvas.bind("<B3-Motion>", self._pan_canvas)
self.canvas.bind("<ButtonRelease-3>", self._stop_panning)
# Add zoom functionality with the scroll wheel
self.canvas.bind("<MouseWheel>", self._zoom_canvas)
self._zoom_scale = 1.0 # Initial zoom scale
self._pan_offset = [0, 0] # Track the current pan offset
self._is_panning = False
# right: inspector
ttk.Label(right, text="Inspector").pack(anchor=tk.NW, padx=8, pady=4)
ttk.Separator(right, orient="horizontal").pack(fill=tk.X, padx=8, pady=4)
self.inspector = ttk.Frame(right, relief="solid", borderwidth=1, width=300)
self.inspector.pack(fill=tk.BOTH, expand=True, padx=8)
# bottom: run button
bframe = ttk.Frame(self.root, relief="solid", borderwidth=1)
bframe.pack(side=tk.BOTTOM, fill=tk.X)
ttk.Separator(bframe, orient="horizontal").pack(fill=tk.X, padx=8, pady=4)
ttk.Button(bframe, text="Run Scene", command=self.run_scene).pack(side=tk.LEFT, padx=8, pady=6)
ttk.Button(bframe, text="Save Scene", command=self.save_scene).pack(side=tk.LEFT, padx=8)
# redraw
self._redraw()
def new_scene(self):
self.scene = Scene()
self.refresh_entity_list()
self._redraw()
def open_scene(self):
p = filedialog.askopenfilename(filetypes=[("JSON scenes", "*.json"), ("All files", "*")])
if not p:
return
try:
self.scene = Scene.load(p)
except Exception as e:
messagebox.showerror("Error", f"Failed to load scene: {e}")
return
self.refresh_entity_list()
self._redraw()
def save_scene(self):
p = filedialog.asksaveasfilename(defaultextension=".json", filetypes=[("JSON scenes", "*.json")])
if not p:
return
try:
self.scene.save(p)
except Exception as e:
messagebox.showerror("Error", f"Failed to save: {e}")
def add_entity(self):
e = Entity("Entity")
e.add_component("Transform", Transform(100, 100))
e.add_component("Sprite", Sprite("rect", 60, 40, "#4CAF50"))
e.add_component("Physics", Physics(0, 0))
self.scene.add_entity(e)
self.refresh_entity_list()
self._redraw()
def delete_entity(self, idx):
if 0 <= idx < len(self.scene.entities):
self.scene.entities.pop(idx)
self.selected_entity = None
self.refresh_entity_list()
self._build_inspector()
self._redraw()
def duplicate_entity(self, idx):
if 0 <= idx < len(self.scene.entities):
from copy import deepcopy
original = self.scene.entities[idx]
duplicated = deepcopy(original)
duplicated.name = f"{original.name} (copy)"
# Offset the position to avoid overlap
trans = duplicated.get("Transform")
if trans:
trans.x += 30
trans.y += 30
self.scene.add_entity(duplicated)
self.refresh_entity_list()
self._redraw()
def _on_entity_select(self, evt):
w = evt.widget
if not w.curselection():
return
idx = int(w.curselection()[0])
self.selected_entity = self.scene.entities[idx]
self._build_inspector()
def _build_inspector(self):
# clear
for c in self.inspector.winfo_children():
c.destroy()
if not self.selected_entity:
return
ttk.Label(self.inspector, text=self.selected_entity.name).pack(anchor=tk.W)
trans = self.selected_entity.get("Transform")
sprite = self.selected_entity.get("Sprite")
phys = self.selected_entity.get("Physics")
# Transform fields
ttk.Label(self.inspector, text="Position:").pack(anchor=tk.W, pady=(8, 0))
px = tk.DoubleVar(value=trans.x)
py = tk.DoubleVar(value=trans.y)
def apply_pos(*a):
trans.x = px.get(); trans.y = py.get(); self._redraw()
ttk.Entry(self.inspector, textvariable=px).pack(fill=tk.X)
ttk.Entry(self.inspector, textvariable=py).pack(fill=tk.X)
ttk.Button(self.inspector, text="Apply Position", command=apply_pos).pack(pady=4)
# Sprite fields
ttk.Label(self.inspector, text="Sprite:").pack(anchor=tk.W, pady=(8, 0))
wvar = tk.DoubleVar(value=sprite.w)
hvar = tk.DoubleVar(value=sprite.h)
color = tk.StringVar(value=sprite.color)
def apply_sprite(*a):
sprite.w = wvar.get(); sprite.h = hvar.get(); sprite.color = color.get(); self._redraw()
ttk.Entry(self.inspector, textvariable=wvar).pack(fill=tk.X)
ttk.Entry(self.inspector, textvariable=hvar).pack(fill=tk.X)
ttk.Entry(self.inspector, textvariable=color).pack(fill=tk.X)
ttk.Button(self.inspector, text="Apply Sprite", command=apply_sprite).pack(pady=4)
# Physics
if phys:
ttk.Label(self.inspector, text="Physics (vx, vy):").pack(anchor=tk.W, pady=(8, 0))
vx = tk.DoubleVar(value=phys.vx)
vy = tk.DoubleVar(value=phys.vy)
def apply_phys(*a):
phys.vx = vx.get(); phys.vy = vy.get()
ttk.Entry(self.inspector, textvariable=vx).pack(fill=tk.X)
ttk.Entry(self.inspector, textvariable=vy).pack(fill=tk.X)
ttk.Button(self.inspector, text="Apply Physics", command=apply_phys).pack(pady=4)
def _on_canvas_click(self, event):
# select entity under mouse
found = None
for e in reversed(self.scene.entities):
t = e.get("Transform"); s = e.get("Sprite")
if not t or not s:
continue
x1 = t.x - s.w/2; y1 = t.y - s.h/2; x2 = t.x + s.w/2; y2 = t.y + s.h/2
if x1 <= event.x <= x2 and y1 <= event.y <= y2:
found = e
break
if found:
self.selected_entity = found
# select in listbox
idx = self.scene.entities.index(found)
for widget in self.entity_list_frame.winfo_children():
widget.configure(relief="solid", borderwidth=1)
self.entity_list_frame.winfo_children()[idx].configure(relief="ridge", borderwidth=2)
self._build_inspector()
self._redraw() # Ensure the outline appears immediately
def _on_canvas_drag(self, event):
if not self.selected_entity:
return
trans = self.selected_entity.get("Transform")
sprite = self.selected_entity.get("Sprite")
if not trans or not sprite:
return
# Check if the drag started within the bounds of the selected entity
x1 = trans.x - sprite.w / 2
y1 = trans.y - sprite.h / 2
x2 = trans.x + sprite.w / 2
y2 = trans.y + sprite.h / 2
if x1 <= event.x <= x2 and y1 <= event.y <= y2:
trans.x = event.x
trans.y = event.y
self._redraw()
def _start_panning(self, event):
# Initialize panning
self._is_panning = True
self._pan_start = (event.x, event.y)
def _pan_canvas(self, event):
if not self._is_panning:
return
dx = event.x - self._pan_start[0]
dy = event.y - self._pan_start[1]
self._pan_offset[0] += dx * 0.8 # Increased intensity for panning
self._pan_offset[1] += dy * 0.8
self._pan_start = (event.x, event.y)
self._redraw()
def _stop_panning(self, event):
# End panning
self._is_panning = False
def _zoom_canvas(self, event):
# Ensure zoom only happens within the canvas
if event.widget != self.canvas:
return
# Adjust zoom scale based on scroll direction
zoom_factor = 1.1 if event.delta > 0 else 0.9
new_zoom_scale = self._zoom_scale * zoom_factor
new_zoom_scale = max(0.5, min(new_zoom_scale, 2.0)) # Clamp zoom scale between 0.5x and 2.0x
# Calculate zoom focus point relative to the current pan offset and scale
canvas_x = (event.x - self._pan_offset[0]) / self._zoom_scale
canvas_y = (event.y - self._pan_offset[1]) / self._zoom_scale
# Adjust pan offset to keep the zoom focus point under the cursor
self._pan_offset[0] -= (canvas_x * new_zoom_scale - canvas_x * self._zoom_scale)
self._pan_offset[1] -= (canvas_y * new_zoom_scale - canvas_y * self._zoom_scale)
self._zoom_scale = new_zoom_scale
self._redraw()
def _redraw(self):
# draw scene onto the editor canvas
self.canvas.delete("all")
offset_x, offset_y = self._pan_offset
scale = self._zoom_scale
self.scene.draw(self.canvas, offset=(offset_x, offset_y), scale=scale)
# Draw white outline around selected entity
if self.selected_entity:
trans = self.selected_entity.get("Transform")
sprite = self.selected_entity.get("Sprite")
if trans and sprite:
x = (trans.x + offset_x) * scale
y = (trans.y + offset_y) * scale
w = sprite.w * scale
h = sprite.h * scale
x1 = x - w/2
y1 = y - h/2
x2 = x + w/2
y2 = y + h/2
if sprite.shape == "rect":
self.canvas.create_rectangle(x1, y1, x2, y2, outline="#ffffff", fill="", width=2)
else:
self.canvas.create_oval(x1, y1, x2, y2, outline="#ffffff", fill="", width=2)
def run_scene(self):
# Launch engine in new window with a deep-copied scene
from copy import deepcopy
scene_copy = deepcopy(self.scene)
eng = Engine(scene_copy, title="Running Scene")
eng.run()
def run(self):
self.root.mainloop()
def _open_template_manager(self, entity_idx):
# Create a new window for managing templates
manager_window = tk.Toplevel(self.root)
manager_window.title("Template Manager")
manager_window.geometry("400x300")
manager_window.configure(bg="#1e1e1e")
ttk.Label(manager_window, text="Select Template:", background="#1e1e1e", foreground="#ffffff", font=("Arial", 14)).pack(pady=20)
def apply_template(template_name):
entity = self.scene.entities[entity_idx]
current_transform = entity.get("Transform")
current_position = (current_transform.x, current_transform.y) if current_transform else (0, 0)
entity.components.clear()
if template_name == "Basic Rectangle":
entity.add_component("Transform", Transform(*current_position))
entity.add_component("Sprite", Sprite("rect", 60, 40, "#4CAF50"))
elif template_name == "Basic Circle":
entity.add_component("Transform", Transform(*current_position))
entity.add_component("Sprite", Sprite("circle", 50, 50, "#FF5722"))
elif template_name == "Player Character":
entity.add_component("Transform", Transform(*current_position))
entity.add_component("Sprite", Sprite("rect", 30, 40, "#2196F3"))
entity.add_component("Physics", Physics(0, 0))
entity.add_component("PlayerController", True)
self.refresh_entity_list()
self._redraw()
manager_window.destroy()
ttk.Button(manager_window, text="Basic Rectangle", command=lambda: apply_template("Basic Rectangle"), width=20).pack(pady=10)
ttk.Button(manager_window, text="Basic Circle", command=lambda: apply_template("Basic Circle"), width=20).pack(pady=10)
ttk.Button(manager_window, text="Player Character", command=lambda: apply_template("Player Character"), width=20).pack(pady=10)