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NormalsComputerClass.cpp
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180 lines (168 loc) · 6.98 KB
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#include <set>
#include <vector>
//---------------------------------------------------------------------------
// Simple class for triangle mesh normals computarion
//---------------------------------------------------------------------------
class NormalsComputer
{
private:
// vector of vertices shared triangles
// vertex normals compured by averaging face normals
std::vector < std::set<unsigned int> > sharedTriangles;
std::vector<unsigned int> faces;
public:
//-------------------
// constructor
//-------------------
NormalsComputer(std::vector<unsigned int>& faces)
{
this->faces.assign(faces.begin(), faces.end());
// need to compute once per mesh
computeSharedTriangles(faces, sharedTriangles);
}
//-------------------
// destructor
//-------------------
~NormalsComputer()
{
}
//--------------------------------------------------------------------------
// compute vertex normals
// input: vertices as array of floats in v1x,v1y,v1z,...vmx,vmy,vmz format
//--------------------------------------------------------------------------
void getVertexNormals(unsigned int nVertices, float* vertices, float* verticesNormals)
{
computeVertexNormals(faces.size(), nVertices, faces.data(), vertices, verticesNormals);
}
//--------------------------------------------------------------------------
// same for std::vector type
//--------------------------------------------------------------------------
void getVertexNormals(std::vector<float>& vertices, std::vector<float>& verticesNormals)
{
computeVertexNormals(faces, vertices, verticesNormals);
}
//--------------------------------------------------------------------------
// same for face normals
//--------------------------------------------------------------------------
void getFaceNormals(std::vector<float>& vertices, std::vector<float>& normals)
{
computeFaceNormals(faces, vertices, normals);
}
private:
//--------------------------------------------------------------------------
// compute trianges shared by each vertex
//--------------------------------------------------------------------------
void computeSharedTriangles(std::vector<unsigned int>& faces, std::vector < std::set<unsigned int> >& result)
{
unsigned int max_ind = *std::max_element(faces.begin(), faces.end()) + 1;
result.resize(max_ind);
for (unsigned int i = 0; i < faces.size() / 3; ++i)
{
unsigned int a = faces.data()[i * 3 + 0];
unsigned int b = faces.data()[i * 3 + 1];
unsigned int c = faces.data()[i * 3 + 2];
if (a == b || a == c || b == c)
{
std::cout << "Incorrect triangle !" << std::endl;
}
result[a].insert(i);
result[b].insert(i);
result[c].insert(i);
}
}
//--------------------------------------------------------------------------
// compute one face normsl
//--------------------------------------------------------------------------
void computeNormal(float* a, float* b, float* c, float* normal)
{
float v1[3], v2[3];
v1[0] = b[0] - a[0];
v1[1] = b[1] - a[1];
v1[2] = b[2] - a[2];
v2[0] = b[0] - c[0];
v2[1] = b[1] - c[1];
v2[2] = b[2] - c[2];
normal[0] = v1[1] * v2[2] - v1[2] * v2[1];
normal[1] = v1[2] * v2[0] - v1[0] * v2[2];
normal[2] = v1[0] * v2[1] - v1[1] * v2[0];
float nx = normal[0];// / norm;
float ny = normal[1];// / norm;
float nz = normal[2];// / norm;
float norm = sqrt(nx * nx + ny * ny + nz * nz);
//
normal[0] = -nx;
normal[1] = -ny;
normal[2] = -nz;
}
//--------------------------------------------------------------------------
// compute all face normals
//--------------------------------------------------------------------------
void computeFaceNormals(std::vector<unsigned int>& faces, std::vector<float>& vertices, std::vector<float>& normals)
{
normals.clear();
normals.resize(faces.size(), 0);
float* a;
float* b;
float* c;
float* N;
for (unsigned int i = 0; i < faces.size() / 3; ++i)
{
unsigned int a_ind = faces[3 * i + 0];
unsigned int b_ind = faces[3 * i + 1];
unsigned int c_ind = faces[3 * i + 2];
if (a_ind == b_ind || a_ind == c_ind || b_ind == c_ind)
{
std::cout << "Incorrect triangle !" << std::endl;
}
a = vertices.data() + a_ind * 3;
b = vertices.data() + b_ind * 3;
c = vertices.data() + c_ind * 3;
computeNormal(a, b, c, normals.data()+i * 3);
}
}
//--------------------------------------------------------------------------
// compute vertex normals by averaging shared face normals
//--------------------------------------------------------------------------
void computeVertexNormals(std::vector<unsigned int>& faces, std::vector<float>& vertices, std::vector<float>& result)
{
result.resize(vertices.size());
std::fill(result.begin(), result.end(), 0);
std::vector<float> faceNormals;
computeFaceNormals(faces, vertices, faceNormals);
for (unsigned int i = 0; i < sharedTriangles.size(); ++i)
{
std::set<unsigned int>::iterator it;
for (it = sharedTriangles[i].begin(); it != sharedTriangles[i].end(); ++it)
{
unsigned int t = *it;
result[i * 3 + 0] += faceNormals[t * 3 + 0];
result[i * 3 + 1] += faceNormals[t * 3 + 1];
result[i * 3 + 2] += faceNormals[t * 3 + 2];
}
float n = sqrt(result[i * 3 + 0] * result[i * 3 + 0] + result[i * 3 + 1] * result[i * 3 + 1] + result[i * 3 + 2] * result[i * 3 + 2]);
if (n > 0)
{
result[i * 3 + 0] /= n;
result[i * 3 + 1] /= n;
result[i * 3 + 2] /= n;
}
else
{
std::cout << "zero normal" << std::endl;
}
}
}
//--------------------------------------------------------------------------
// smae as before for pointers
//--------------------------------------------------------------------------
void computeVertexNormals(unsigned int nFaces, unsigned int nVertices, unsigned int* faces, float* vertices, float* result)
{
std::vector<unsigned int> vfaces(nFaces);
std::vector<float> vvertices(nVertices);
memcpy(vfaces.data(), faces, nFaces*sizeof(unsigned int));
memcpy(vvertices.data(), vertices, nVertices * sizeof(float));
std::vector<float> vresult;
computeVertexNormals(vfaces, vvertices, vresult);
memcpy(result, vresult.data(), vresult.size() * sizeof(float));
}
};