From 16c7924b7aec452cf1e58f0b453d19210a60a977 Mon Sep 17 00:00:00 2001 From: Reach Platform Support Date: Mon, 16 Feb 2026 20:25:21 +0000 Subject: [PATCH 1/2] [Port] [6000.0] docg-8422: Remove deprecated link --- .../Documentation~/getting-started-in-hdrp.md | 1 - 1 file changed, 1 deletion(-) diff --git a/Packages/com.unity.render-pipelines.high-definition/Documentation~/getting-started-in-hdrp.md b/Packages/com.unity.render-pipelines.high-definition/Documentation~/getting-started-in-hdrp.md index 036be6fb1f3..c026620fec1 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Documentation~/getting-started-in-hdrp.md +++ b/Packages/com.unity.render-pipelines.high-definition/Documentation~/getting-started-in-hdrp.md @@ -10,4 +10,3 @@ Set up a project to use the High Definition Render Pipeline (HDRP), and use Volu ## Additional resources - [HDRP overview](HDRP-Features.md) -- [Achieving High Fidelity Graphics for Games with HDRP](https://resources.unity.com/unitenow/onlinesessions/achieving-high-fidelity-graphics-for-games-with-hdrp) From bac51be8f3cd91803513e8c6f928e1fac53d8bb1 Mon Sep 17 00:00:00 2001 From: Reach Platform Support Date: Fri, 20 Feb 2026 14:05:06 +0000 Subject: [PATCH 2/2] [Port] [6000.0] Use builtin firstbitlow with DXC --- .../ShaderLibrary/ShaderVariablesFunctions.hlsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderVariablesFunctions.hlsl b/Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderVariablesFunctions.hlsl index cd9c4988c41..cc37c99ba12 100644 --- a/Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderVariablesFunctions.hlsl +++ b/Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderVariablesFunctions.hlsl @@ -495,7 +495,8 @@ uint Select4(uint4 v, uint i) (((v.y & mask0) | (v.x & ~mask0)) & ~mask1); } -#if SHADER_TARGET < 45 +#if SHADER_TARGET < 45 && !defined UNITY_COMPILER_DXC +// Workaround is only technically required for GL Core <4.0 and GLES <3.1 uint URP_FirstBitLow(uint m) { // http://graphics.stanford.edu/~seander/bithacks.html#ZerosOnRightFloatCast