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BinaryTree.cpp
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432 lines (369 loc) · 10.5 KB
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#include <iostream>
#include <queue>
#include <limits.h>
using namespace std;
struct Node
{
int data;
Node *left;
Node *right;
};
Node *root = NULL;
struct Info
{
int Height;
int Depth;
};
Node *GetnewNode(int data)
{
Node *new_node = new Node;
new_node->data = data;
new_node->left = new_node->right = NULL;
return new_node;
}
Node *Insert(Node *root, int data)
{
if (root == NULL)
root = GetnewNode(data);
else if (data <= root->data)
root->left = Insert(root->left, data);
else
root->right = Insert(root->right, data);
return root;
}
void LevelOrder()
{
if (root == NULL)
return;
queue<Node *> Q;
Q.push(root);
while (!Q.empty())
{
Node *current = Q.front();
cout << current->data << " ";
if (current->left != NULL)
Q.push(current->left);
if (current->right != NULL)
Q.push(current->right);
Q.pop();
}
}
void Preorder(Node *root)
{
if (root == NULL)
return;
cout << root->data << " ";
Preorder(root->left);
Preorder(root->right);
}
void Inorder(Node *root)
{
if (root == NULL)
return;
Inorder(root->left);
cout << root->data << " ";
Inorder(root->right);
}
void Postorder(Node *root)
{
if (root == NULL)
return;
Postorder(root->left);
Postorder(root->right);
cout << root->data << " ";
}
void Print(Node *root, int space)
{
if (root == NULL)
return;
space++;
Print(root->right, space);
for (int i = 0; i < space; i++)
cout << "\t";
cout << root->data << endl;
Print(root->left, space);
}
int LeafCount(Node *root)
{
if (root == NULL)
return 0;
if (root->left == NULL && root->right == NULL)
return 1;
return LeafCount(root->left) + LeafCount(root->right);
}
int NodeCount(Node *root)
{
if (root == NULL)
return 0;
return NodeCount(root->left) + NodeCount(root->right) + 1;
}
int FindHeight(Node *root)
{
if (root == NULL)
return -1;
return max(FindHeight(root->left), FindHeight(root->right)) + 1;
}
Node *FindMax(Node *root)
{
if (root == NULL)
return root;
if (root->right == NULL)
return root;
return FindMax(root->right);
}
Node *FindMin(Node *root)
{
if (root == NULL)
return root;
if (root->left == NULL)
return root;
return FindMin(root->left);
}
Node *Search(Node *root, int data)
{
if (root == NULL)
return NULL;
else if (root->data == data)
return root;
else if (data < root->data)
return Search(root->left, data);
return Search(root->right, data);
}
Info HeightandDepth(Node *root, int data)
{
Info node_info;
node_info.Depth = -1;
node_info.Height = -1;
while (true)
{
if (root == NULL)
{
node_info.Depth = -1;
node_info.Height = -1;
break;
}
else if (root->data == data)
{
node_info.Depth += 1;
node_info.Height = FindHeight(root);
break;
}
else if (data < root->data)
{
node_info.Depth += 1;
root = root->left;
}
else
{
node_info.Depth += 1;
root = root->right;
}
}
return node_info;
}
Node *InOrderSuccessor(Node *root, int data)
{
Node *current = Search(root, data);
if (current == NULL)
return NULL;
if (current->right != NULL)
return FindMin(current->right);
else
{
Node *successor = NULL;
Node *ancestor = root;
while (ancestor != current)
{
if (current->data < ancestor->data)
{
successor = ancestor;
ancestor = ancestor->left;
}
else
ancestor = ancestor->right;
}
return successor;
}
}
Node *InOrderPredecessor(Node *root, int data)
{
Node *current = Search(root, data);
if (current == NULL)
return NULL;
if (current->left != NULL)
return FindMax(current->left);
else
{
Node *successor = NULL;
Node *ancestor = root;
while (ancestor != current)
{
if (current->data > ancestor->data)
{
successor = ancestor;
ancestor = ancestor->right;
}
else
ancestor = ancestor->left;
}
return successor;
}
}
Node *Delete(Node *root, int data)
{
if (root == NULL)
return root;
else if (root->data > data)
root->left = Delete(root->left, data);
else if (root->data < data)
root->right = Delete(root->right, data);
else
{
if (root->left == NULL && root->right == NULL)
{
delete root;
root = NULL;
}
else if (root->left == NULL)
{
Node *temp = root;
root = root->right;
delete temp;
}
else if (root->right == NULL)
{
Node *temp = root;
root = root->left;
delete temp;
}
else
{
Node *temp = FindMin(root->right);
root->data = temp->data;
root->right = Delete(root->right, temp->data);
}
}
return root;
}
bool isCompleteBinaryTree(Node *root)
{
if ((root->left == NULL && root->right == NULL) || (root->left != NULL && root->right == NULL))
return true;
if (root->left == NULL && root->right != NULL)
return false;
return isCompleteBinaryTree(root->left) && isCompleteBinaryTree(root->right) && FindHeight(root->left) >= FindHeight(root->right);
}
bool isPerfectBinaryTree(Node *root)
{
if (root->left == NULL && root->right == NULL)
return true;
if ((root->left == NULL && root->right != NULL) || (root->left != NULL && root->right == NULL))
return false;
return isPerfectBinaryTree(root->left) && isPerfectBinaryTree(root->right) && FindHeight(root->left) == FindHeight(root->right);
}
bool isStrictBinaryTree(Node *root)
{
if (root->left == NULL && root->right == NULL)
return true;
if ((root->left == NULL && root->right != NULL) || (root->left != NULL && root->right == NULL))
return false;
return isStrictBinaryTree(root->left) && isStrictBinaryTree(root->right);
}
bool isBinarySearchTree(Node *root, int minValue, int maxValue)
{
if (root == NULL)
return true;
if (root->data > minValue && root->data < maxValue && isBinarySearchTree(root->left, minValue, root->data) && isBinarySearchTree(root->right, root->data, maxValue))
return true;
return false;
}
int main()
{
root = Insert(root, 50);
Insert(root, 30);
Insert(root, 20);
Insert(root, 70);
Insert(root, 60);
Insert(root, 80);
Insert(root, 40);
Insert(root, 0);
int choice, element;
while (true)
{
cout << "\n------------------------------------------------------" << endl;
cout << " 1-> Insert Node " << endl;
cout << " 2-> Traverse BinaryTree " << endl;
cout << " 3-> Extra Information about BinaryTree " << endl;
cout << " 4-> Search Node " << endl;
cout << " 5-> InOrder Successor and Predecessor " << endl;
cout << " 6-> Delete Node " << endl;
cout << "------------------------------------------------------" << endl;
cout << ">> ";
cin >> choice;
if (choice == 1)
{
cout << "\nEnter the Node: ";
cin >> element;
root = Insert(root, element);
}
else if (choice == 2)
{
Print(root, 0);
cout << "\nLevel Order: ";
LevelOrder();
cout << endl;
cout << "PreOrder: ";
Preorder(root);
cout << endl;
cout << "InOrder: ";
Inorder(root);
cout << endl;
cout << "PostOrder: ";
Postorder(root);
cout << endl;
}
else if (choice == 3)
{
cout << "\nHeight: " << FindHeight(root) << endl;
cout << "NodeCount: " << NodeCount(root) << endl;
cout << "LeafCount: " << LeafCount(root) << endl;
cout << "Complete BinaryTree: ";
isCompleteBinaryTree(root) ? cout << "True" : cout << "False";
cout << "\nPerfect BinaryTree: ";
isPerfectBinaryTree(root) ? cout << "True" : cout << "False";
cout << "\nStrict BinaryTree: ";
isStrictBinaryTree(root) ? cout << "True" : cout << "False";
cout << "\nBinarySearchTree: ";
isBinarySearchTree(root, INT_MIN, INT_MAX) ? cout << "True" : cout << "False";
cout << "\nMaximum Value: " << FindMax(root)->data << endl;
cout << "Minimum Value: " << FindMin(root)->data;
}
else if (choice == 4)
{
cout << "\nEnter the Node to be Searched: ";
cin >> element;
Info node = HeightandDepth(root, element);
if (node.Depth != -1)
cout << "\nNode Found with Depth " << node.Depth << " and Height " << node.Height;
else
cout << "\nNode Not Found";
}
else if (choice == 5)
{
cout << "\nEnter the Node: ";
cin >> element;
cout << "\nInOrderSuccessor: " << InOrderSuccessor(root, element)->data << endl;
cout << "InOrderPredecessor: " << InOrderPredecessor(root, element)->data;
}
else if (choice == 6)
{
cout << "\nEnter the Node to be Deleted: ";
cin >> element;
root = Delete(root, element);
}
else
{
exit(0);
}
}
}