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plugin.js
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51 lines (46 loc) · 1.48 KB
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// Copyright (C) 2020 Dmytro Meleshko
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
import runPostload from './postload.js';
export default class LibshaderPlugin {
constructor(mod) {
this.baseDirectory = mod.baseDirectory;
}
/**
* @param {string} path
* @returns {Promise<string>}
*/
async readFile(path) {
return ccmod.resources.loadText(`/${this.baseDirectory}${path}`);
}
/**
* @param {string} path
* @returns {Promise<HTMLImageElement>}
*/
async loadImage(path) {
return ccmod.resources.loadImage(`/${this.baseDirectory}${path}`);
}
async postload() {
let [
vertexShaderSrc,
fragmentShaderSrc,
lutTextureData,
] = await Promise.all([
this.readFile('shader.vert'),
this.readFile('shader.frag'),
this.loadImage('lut.png'),
]);
return runPostload(vertexShaderSrc, fragmentShaderSrc, lutTextureData);
}
}