Path: /game-runtimes/unreal/in-world-textures
- Interactivity
If your Rive content is interactive (state machine + view model):
- Bind a ViewModel
- Set ViewModel values
- Fire triggers
- The RenderTarget will reflect changes the next time it is driven (tick/draw).
Currently in the UE 5.7.3 BP editor, I do not see a way to bind to the ViewModel of the Rive Render Target 2D.