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Issue on docs World Space Render Targets #533

@Tmills-work

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@Tmills-work

Path: /game-runtimes/unreal/in-world-textures

  1. Interactivity
    If your Rive content is interactive (state machine + view model):
  • Bind a ViewModel
  • Set ViewModel values
  • Fire triggers
  • The RenderTarget will reflect changes the next time it is driven (tick/draw).

Currently in the UE 5.7.3 BP editor, I do not see a way to bind to the ViewModel of the Rive Render Target 2D.

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