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settings.h
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124 lines (116 loc) · 4.4 KB
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/*
* settings.h - Sof Game Psi plugin
* Copyright (C) 2011 Aleksey Andreev
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* You can also redistribute and/or modify this program under the
* terms of the Psi License, specified in the accompanied COPYING
* file, as published by the Psi Project; either dated January 1st,
* 2005, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef SETTINGS_H
#define SETTINGS_H
#include <QObject>
#include <QHash>
#include <QDomDocument>
class Settings : public QObject
{
Q_OBJECT
public:
enum SettingKey {
SettingPersName,
SettingPersSaveMode,
SettingMapsSaveMode,
SettingSavePersParams,
SettingSaveStatistic,
SettingSaveBackpack,
SettingMirrorSwitchMode,
SettingWatchRestHealthEnergy,
SettingInKillersCupPopup,
SettingKillerAttackPopup,
SettingShowQueryLength,
SettingResetQueueForUnknowStatus,
SettingResetQueuePopup,
SettingServerTextBlocksCount,
SettingFightTimerMode,
SettingFightSelectAction,
SettingFightAutoClose,
SettingThingDropPopup,
SettingRegenDurationForPopup,
SettingGameTextColoring,
SettingServerTimeout,
SettingPersPosInCenter
};
struct SpecificEnemy {
QString name;
bool mapNotMark;
bool resetQueue;
SpecificEnemy(QString name_, bool notMark, bool reset) : name(name_), mapNotMark(notMark), resetQueue(reset) {};
};
static QStringList persSaveModeStrings; // !!! Из за настроек карт
static Settings *instance();
static void reset();
void init(const QString &jid);
int getIntSetting(SettingKey key) const;
void setIntSetting(SettingKey key, int param);
bool getBoolSetting(SettingKey key) const;
void setBoolSetting(SettingKey key, bool param);
QString getStringSetting(SettingKey key) const;
void setStringSetting(SettingKey key, const QString ¶m);
const QDomElement & getSlotsData() const {return slotsSettingsElement;};
void setSlotsData(const QDomElement xmlData) {slotsSettingsElement = xmlData;};
const QDomElement & getAliasesData() const {return aliasesSettingsElement;};
void setAliasesData(const QDomElement xmlData) {aliasesSettingsElement = xmlData;};
const QDomElement & getBackpackData() const {return backpackSettingsElement;};
void setBackpackData(const QDomElement xmlData) {backpackSettingsElement = xmlData;};
const QDomElement & getAppearanceData() const {return appearanceSettingsElement;};
void setAppearanceData(const QDomElement xmlData) {appearanceSettingsElement = xmlData;};
const QDomElement & getMapsData() const {return mapsSettingsElement;};
void setMapsData(const QDomElement xmlData) {mapsSettingsElement = xmlData;};
bool save();
const QList<struct SpecificEnemy> & getSpecificEnemies() const {return specificEnemies;};
void setSpecificEnemies(const QList<struct SpecificEnemy> &enemies) {specificEnemies = enemies;};
private:
static Settings *instance_;
static QStringList mirrorChangeModeStrings;
static QStringList watchRestHealthEnergyStrings;
static QStringList fightTimerStrings;
static QStringList fightSelectActionStrings;
static QStringList fightAutoCloseStrings;
QString jid_;
QHash<SettingKey, int> defaultsListInt;
QHash<SettingKey, bool> defaultsListBool;
QHash<SettingKey, QString> defaultsListString;
QHash<SettingKey, int> settingsListInt;
QHash<SettingKey, bool> settingsListBool;
QHash<SettingKey, QString> settingsListString;
QDomElement slotsSettingsElement;
QDomElement aliasesSettingsElement;
QDomElement backpackSettingsElement;
QDomElement appearanceSettingsElement;
QDomElement mapsSettingsElement;
QList<struct SpecificEnemy> specificEnemies;
private:
Settings(QObject *parent = 0);
~Settings();
void load();
void setMainSettings(const QDomElement &);
void setFightSettings(const QDomElement &);
signals:
void settingChanged(Settings::SettingKey);
};
#endif // SETTINGS_H