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2 changes: 2 additions & 0 deletions Sprint-1/1-key-exercises/1-count.js
Original file line number Diff line number Diff line change
Expand Up @@ -4,3 +4,5 @@ count = count + 1;

// Line 1 is a variable declaration, creating the count variable with an initial value of 0
// Describe what line 3 is doing, in particular focus on what = is doing

// Line 3 adds 1 to the value of count. It does this with a simple mathematical expression (count + 1) and using the = operator to reassign the result of the expression to the variable.
3 changes: 1 addition & 2 deletions Sprint-1/1-key-exercises/2-initials.js
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Expand Up @@ -5,7 +5,6 @@ let lastName = "Johnson";
// Declare a variable called initials that stores the first character of each string.
// This should produce the string "CKJ", but you must not write the characters C, K, or J in the code of your solution.

let initials = ``;
let initials = `${firstName[0]}${middleName[0]}${lastName[0]}`;

// https://www.google.com/search?q=get+first+character+of+string+mdn

16 changes: 8 additions & 8 deletions Sprint-1/1-key-exercises/3-paths.js
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
// The diagram below shows the different names for parts of a file path on a Unix operating system

// ┌─────────────────────┬────────────┐
// dir base
// ├──────┬ ├──────┬─────┤
// root name ext
// ????????????????????????????????????
// ? dir ? base ?
// ???????? ??????????????
// ? root ? ? name ? ext ?
// " / home/user/dir / file .txt "
// └──────┴──────────────┴──────┴─────┘
// ????????????????????????????????????

// (All spaces in the "" line should be ignored. They are purely for formatting.)

Expand All @@ -17,7 +17,7 @@ console.log(`The base part of ${filePath} is ${base}`);
// Create a variable to store the dir part of the filePath variable
// Create a variable to store the ext part of the variable

const dir = ;
const ext = ;
const dir = filePath.slice(filePath.indexOf("/") + 1, lastSlashIndex);
const ext = base.slice(base.lastIndexOf("."));

// https://www.google.com/search?q=slice+mdn
// https://www.google.com/search?q=slice+mdn
12 changes: 12 additions & 0 deletions Sprint-1/1-key-exercises/4-random.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,19 @@ const maximum = 100;

const num = Math.floor(Math.random() * (maximum - minimum + 1)) + minimum;

console.log(num);
// In this exercise, you will need to work out what num represents?
// Try breaking down the expression and using documentation to explain what it means
// It will help to think about the order in which expressions are evaluated
// Try logging the value of num and running the program several times to build an idea of what the program is doing

// Maths operations are solved using the PEMDAS order: parentheses, exponents, multiplication & division and addition & subtraction. Javascript does the same
// The program starts by executing Math.random(), which is a method that returns a float number (decimal, not integer) that is greater or equal to 0 and smaller than 1. This number is random and will always be different, but for my explanation I will use 0.123456
// Next the program executes the other parenthesis, by first adding 1 to minimum and then subtracting the result from maximum. In this case it would be -1 + 1 = 0 and then 100 - 0 = 100
// The program will then move on to multiply 0.123456 x 100 = 12.3456
// The next step is Math.floor(), which is a method that rounds a number down to it's closest integer. In our case 12.3456 becomes 12
// Lastly the program executes the last addition, Math.floor() + minimum, and assigns the result to num: num = 12 + 1 = 13
// The value of num is therefore a random number between 1 and 100
// Additional note:
// Adding minimum at the end is necessary to avoid the final result being 0, which could happen if, our Math.random() result was something like 0.000123
// 0.000123 x 100 = 0.0123, which would then be round down by Math.floor() to 0
8 changes: 6 additions & 2 deletions Sprint-1/2-mandatory-errors/0.js
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@@ -1,2 +1,6 @@
This is just an instruction for the first activity - but it is just for human consumption
We don't want the computer to run these 2 lines - how can we solve this problem?
// This is just an instruction for the first activity - but it is just for human consumption
// We don't want the computer to run these 2 lines - how can we solve this problem?

// Explanation
// The computer will try to run anything that is not a comment. To make comments we can add // at the beginning of a line (ctrl + /)
// for multiple line comments we use /* text */
6 changes: 5 additions & 1 deletion Sprint-1/2-mandatory-errors/1.js
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@@ -1,4 +1,8 @@
// trying to create an age variable and then reassign the value by 1

const age = 33;
let age = 33;
age = age + 1;

// const are variables which value cannot change
// let is a variable which value can be updated
// to fix the error I modified the variable declaration and used let instead of const
6 changes: 5 additions & 1 deletion Sprint-1/2-mandatory-errors/2.js
Original file line number Diff line number Diff line change
@@ -1,5 +1,9 @@
// Currently trying to print the string "I was born in Bolton" but it isn't working...
// what's the error ?

console.log(`I was born in ${cityOfBirth}`);
const cityOfBirth = "Bolton";
console.log(`I was born in ${cityOfBirth}`);

// ReferenceError: Cannot access 'cityOfBirth' before initialization
// This error appears because the variable cityOfBirth is created after the console.log, so the computer cannot access it.
// To fix the error I just moved the console.log below the variable declaration
5 changes: 4 additions & 1 deletion Sprint-1/2-mandatory-errors/3.js
Original file line number Diff line number Diff line change
@@ -1,9 +1,12 @@
const cardNumber = 4533787178994213;
const last4Digits = cardNumber.slice(-4);
const last4Digits = String(cardNumber).slice(-4);

// The last4Digits variable should store the last 4 digits of cardNumber
// However, the code isn't working
// Before running the code, make and explain a prediction about why the code won't work
// Then run the code and see what error it gives.
// Consider: Why does it give this error? Is this what I predicted? If not, what's different?
// Then try updating the expression last4Digits is assigned to, in order to get the correct value

// slice() is a String method, but cardNumber is a data of type Number, so we cannot use String methods on it.
// A simple solution is to transform cardNumber into a string using the string constructor String()
11 changes: 9 additions & 2 deletions Sprint-1/2-mandatory-errors/4.js
Original file line number Diff line number Diff line change
@@ -1,2 +1,9 @@
const 12HourClockTime = "20:53";
const 24hourClockTime = "08:53";
// const 12HourClockTime = "20:53";
// const 24hourClockTime = "08:53";

const clockTime12Hour = "08:53";
const clockTime24Hour = "20:53";

// I see two errors here:
// 1 - In Javascript, variable names cannot start with numbers.
// 2 - The variable names are both descriptive, which is correct, but their values seem to have been swapped with each other: the 24h clock should be 20:53 and the 12h clock 08:53
9 changes: 8 additions & 1 deletion Sprint-1/3-mandatory-interpret/1-percentage-change.js
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ let carPrice = "10,000";
let priceAfterOneYear = "8,543";

carPrice = Number(carPrice.replaceAll(",", ""));
priceAfterOneYear = Number(priceAfterOneYear.replaceAll("," ""));
priceAfterOneYear = Number(priceAfterOneYear.replaceAll(",", ""));

const priceDifference = carPrice - priceAfterOneYear;
const percentageChange = (priceDifference / carPrice) * 100;
Expand All @@ -12,11 +12,18 @@ console.log(`The percentage change is ${percentageChange}`);
// Read the code and then answer the questions below

// a) How many function calls are there in this file? Write down all the lines where a function call is made
// There are 3 function calls in this file. The Number() constructor is called twice on lines 4 and 5. On line 10 console.log() is also called

// b) Run the code and identify the line where the error is coming from - why is this error occurring? How can you fix this problem?
// /home/kris/Code/CYF/ITP/Module-Structuring-and-Testing-Data/Sprint-1/3-mandatory-interpret/1-percentage-change.js:5 <-- this indicates the error is on line 5
// priceAfterOneYear = Number(priceAfterOneYear.replaceAll("," ""));
// ^^^ <-- This highlights where the error is in the line. In this case the computer stops reading the code at the highlighted part because we are missing a comma after that

// c) Identify all the lines that are variable reassignment statements
// carPrice is reassigned at line 4 and priceAfterOneYear is reassigned at line 5

// d) Identify all the lines that are variable declarations
// Line 1 (carPrice), line 2 (priceAfterOneYear), line 7 (priceDifference) and line 8 (percentageChange)

// e) Describe what the expression Number(carPrice.replaceAll(",","")) is doing - what is the purpose of this expression?
// The replaceAll() method replaces one or more characters of a string with something different. In this case, the method just removes the comma, because the replacement value is an empty string
12 changes: 9 additions & 3 deletions Sprint-1/3-mandatory-interpret/2-time-format.js
Original file line number Diff line number Diff line change
@@ -1,25 +1,31 @@
const movieLength = 8784; // length of movie in seconds
const movieLength = 98686; // length of movie in seconds

const remainingSeconds = movieLength % 60;
const totalMinutes = (movieLength - remainingSeconds) / 60;

const remainingMinutes = totalMinutes % 60;
const totalHours = (totalMinutes - remainingMinutes) / 60;

const result = `${totalHours}:${remainingMinutes}:${remainingSeconds}`;
console.log(result);
const formattedMovieLength = `${totalHours}:${remainingMinutes}:${remainingSeconds}`;
console.log(formattedMovieLength);

// For the piece of code above, read the code and then answer the following questions

// a) How many variable declarations are there in this program?
// There are 6 variable declarations, on lines 1, 3, 4, 6, 7 and 9

// b) How many function calls are there?
// There is only 1 function call on line 10 (console.log())

// c) Using documentation, explain what the expression movieLength % 60 represents
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Arithmetic_Operators
// The % is called modulo operator. This operator divides a number by a chosen value (in this case 60) and returns the leftover amount: i.e.: 130 % 60 = 10

// d) Interpret line 4, what does the expression assigned to totalMinutes mean?
// remainingSeconds is the leftover of movieLength divided by 60, meaning it's a number of seconds smaller than 1 minute. In line 4, these seconds are first subtracted from the total length of the movie, leaving a number of seconds that, when divided by 60, will result in an integer number, giving us the number of full minutes in the movie (totalMinutes)

// e) What do you think the variable result represents? Can you think of a better name for this variable?
// result is a string with the movie length in H:M:S format. A possible better name could be formattedMovieLength

// f) Try experimenting with different values of movieLength. Will this code work for all values of movieLength? Explain your answer
// The code technically works. It always return the movie length with a H:M:S format, but with room for improvement. In cases where the number of seconds or minutes are less than 10, they are displayed as only 1 digit. But conventional time formatting would require 2 digits. For example, a time of 2 hours, 7 minutes and 3 seconds, should be displayed as 03:02:07, but the code would print 2:7:3, making difficult to identify the result as a length of time. To improve the code, we could add logic that would account for cases in which the hour, minutes or seconds are less than 10 by adding a 0 before them.
12 changes: 11 additions & 1 deletion Sprint-1/3-mandatory-interpret/3-to-pounds.js
Original file line number Diff line number Diff line change
Expand Up @@ -24,4 +24,14 @@ console.log(`£${pounds}.${pence}`);
// Try and describe the purpose / rationale behind each step

// To begin, we can start with
// 1. const penceString = "399p": initialises a string variable with the value "399p"
// 1. const penceString = "399p" <-- initialises a string variable with the value "399p"

// 3. const penceStringWithoutTrailingP = penceString.substring( 0, penceString.length - 1) <-- removes the last character from penceString (p) and assign the resulting value to a new variable penceStringWithoutTrailingP

// 8. const paddedPenceNumberString = penceStringWithoutTrailingP.padStart(3, "0") <-- using padStart, ensures the string is at least 3 characters. In case of the string being less than 3 characters, padStart will add "0" at the beginning until it reaches the required length. The resulting string is assigned to a new variable paddedPenceNumberString

// 9. const pounds = paddedPenceNumberString.substring(0, paddedPenceNumberString.length - 2) <-- uses the substring() method to create a new string from paddedPenceNumberString without the last 2 characters. This new string is then assigned to the new variable pounds

// 14. const pence = paddedPenceNumberString.substring(paddedPenceNumberString.length - 2).padEnd(2, "0") <-- takes the last two characters of paddedPenceNumberString and creates a new string that is then assigned to the variable pence. The padEnd() method, which ensures a length of 2 characters by adding a "0" at the end, seems to be redundant, as substring is already returning 2 characters, so the 0 will never be added.

// 18. console.log(`£${pounds}.${pence}`) <-- uses template literals to create a string by putting together "£", the pound amount, "." and the pence amount. Then string is then printed in the terminal with console.log()
4 changes: 4 additions & 0 deletions Sprint-1/4-stretch-explore/chrome.md
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Expand Up @@ -12,7 +12,11 @@ invoke the function `alert` with an input string of `"Hello world!"`;

What effect does calling the `alert` function have?

An alert box pops up in the browser window displaying my Hello World! message.

Now try invoking the function `prompt` with a string input of `"What is your name?"` - store the return value of your call to `prompt` in an variable called `myName`.

What effect does calling the `prompt` function have?
A prompt box pops up, displaying my question and an input field for me to answer.
What is the return value of `prompt`?
My answer as a string.
32 changes: 32 additions & 0 deletions Sprint-1/4-stretch-explore/objects.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,12 +5,44 @@ In this activity, we'll explore some additional concepts that you'll encounter i
Open the Chrome devtools Console, type in `console.log` and then hit enter

What output do you get?
ƒ log() { [native code] } <-- tells me log() is a native function of Javascript

Now enter just `console` in the Console, what output do you get back?
console {debug: ƒ, error: ƒ, info: ƒ, log: ƒ, warn: ƒ, …}
assert: ƒ assert()
clear: ƒ clear()
context: ƒ context()
count: ƒ count()
countReset: ƒ countReset()
createTask: ƒ createTask()
debug: ƒ debug()
dir: ƒ dir()
dirxml: ƒ dirxml()
error: ƒ error()
group: ƒ group()
groupCollapsed: ƒ groupCollapsed()
groupEnd: ƒ groupEnd()
info: ƒ info()
log: ƒ log()
memory: MemoryInfo {totalJSHeapSize: 48746582, usedJSHeapSize: 43721570, jsHeapSizeLimit: 4395630592}
profile: ƒ profile()
profileEnd: ƒ profileEnd()
table: ƒ table()
time: ƒ time()
timeEnd: ƒ timeEnd()
timeLog: ƒ timeLog()
timeStamp: ƒ timeStamp()
trace: ƒ trace()
warn: ƒ warn()
Symbol(Symbol.toStringTag): "console"
[[Prototype]]: Object <-- prints out the console object with all its properties

Try also entering `typeof console`
'object' <-- data type of console

Answer the following questions:

What does `console` store?
The console object stores a series of functions that help with debugging code.
What does the syntax `console.log` or `console.assert` mean? In particular, what does the `.` mean?
The syntax console.log, called dot notation, is the simplest method to access the properties of an object. The "." identifies log as a property of console. Without it we would not be able to access the function, nor use it.
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