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1 change: 1 addition & 0 deletions data/entity/npc/monster/demon/demons.npcs.toml
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@ str = 10
def = 5
combat_def = "delrith"
categories = ["demons"]
hunt_mode = "aggressive"
examine = "A freshly summoned demon."

[delrith_weakened]
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17 changes: 14 additions & 3 deletions game/src/main/kotlin/content/area/misthalin/varrock/Delrith.kt
Original file line number Diff line number Diff line change
Expand Up @@ -17,9 +17,11 @@ import content.quest.startCutscene
import world.gregs.voidps.engine.Script
import world.gregs.voidps.engine.client.clearCamera
import world.gregs.voidps.engine.client.instruction.handle.interactNpc
import world.gregs.voidps.engine.client.instruction.handle.interactPlayer
import world.gregs.voidps.engine.client.moveCamera
import world.gregs.voidps.engine.client.shakeCamera
import world.gregs.voidps.engine.client.turnCamera
import world.gregs.voidps.engine.client.ui.closeInterfaces
import world.gregs.voidps.engine.client.variable.hasClock
import world.gregs.voidps.engine.client.variable.start
import world.gregs.voidps.engine.data.definition.Areas
Expand Down Expand Up @@ -77,6 +79,12 @@ class Delrith : Script {
}

playerDespawn {
if (get("logged_out", false)) {
if (contains("demon_slayer_cutscene")) {
tele(defaultTile)
}
}

val cutscene: Cutscene = remove("demon_slayer_cutscene") ?: return@playerDespawn
cutscene.destroy()
}
Expand All @@ -92,7 +100,7 @@ class Delrith : Script {
}
}

npcOperate("Banish", "delrith") { (target) ->
npcOperate("Banish", "delrith_weakened") { (target) ->
if (target.transform != "delrith_weakened") {
return@npcOperate
}
Expand All @@ -109,10 +117,13 @@ class Delrith : Script {
val expected = DemonSlayerSpell.getWord(player, index + 1)
if (selected != expected) {
correct = false
target.anim("delrith_continue")
delay(2)
player.closeInterfaces()
val delrith = NPCs.add("delrith", target.tile, Direction.SOUTH)
NPCs.remove(target)
delrith.anim("delrith_continue")
delrith.interactPlayer(player, "Attack")
delay(1)
return@weakQueue
} else {
delay(3)
}
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