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genetic-rs

github crates.io docs.rs

A small framework for managing genetic algorithms.

Features

First off, this crate comes with the builtin, genrand, crossover, knockout, and speciation features by default. If you want the simulation to be parallelized (which is most usecases), add the rayon feature. There are also some convenient macros with the derive feature.

How to Use

Note

If you are interested in implementing NEAT with this, or just want a more complex example, check out the neat crate

Here's a simple genetic algorithm:

use genetic_rs::prelude::*;

// `Mitosis` can be derived if both `Clone` and `RandomlyMutable` are present.
#[derive(Clone, Debug, Mitosis)]
struct MyGenome {
    field1: f32,
}

// required in all of the builtin Repopulators as requirements of `Mitosis` and `Crossover`
impl RandomlyMutable for MyGenome {
    type Context = (); // empty context for a simple mutation
    
    fn mutate(&mut self, _ctx: &(), rate: f32, rng: &mut impl Rng) {
        self.field1 += rng.random::<f32>() * rate;
    }
}

// allows us to use `Vec::gen_random` for the initial population. note that with the `rayon` feature, we can also use `Vec::par_gen_random`.
impl GenerateRandom for MyGenome {
    fn gen_random(rng: &mut impl Rng) -> Self {
        Self { field1: rng.random() }
    }
}

fn my_fitness_fn(ent: &MyGenome) -> f32 {
    // this just means that the algorithm will try to create as big a number as possible due to fitness being directly taken from the field.
    // in a more complex genetic algorithm, you will want to utilize `ent` to test them and generate a reward.
    ent.field1
}

fn main() {
    let mut rng = rand::rng();
    let mut sim = GeneticSim::new(
        // you must provide a random starting population. 
        // size will be preserved in builtin repopulators, but it is not required to keep a constant size if you were to build your own.
        // in this case, the compiler can infer the type of `Vec::gen_random` because of the input of `my_fitness_fn`.
        Vec::gen_random(&mut rng, 100),
        FitnessEliminator::new_with_default(my_fitness_fn),
        MitosisRepopulator::new(0.25, ()), // 25% mutation rate, empty context
    );
 
    // perform evolution (100 gens)
    sim.perform_generations(100);
 
    dbg!(sim.genomes);
}

That is the minimal code for a working genetic algorithm on default features. You can read the docs or check the examples for more complicated systems. I highly recommend looking into crossover reproduction, as it tends to produce better results than mitosis.

License

This project falls under the MIT license.

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Small framework for evolution simulation projects

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