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Original file line number Diff line number Diff line change
Expand Up @@ -10,4 +10,3 @@ Set up a project to use the High Definition Render Pipeline (HDRP), and use Volu
## Additional resources

- [HDRP overview](HDRP-Features.md)
- [Achieving High Fidelity Graphics for Games with HDRP](https://resources.unity.com/unitenow/onlinesessions/achieving-high-fidelity-graphics-for-games-with-hdrp)
Original file line number Diff line number Diff line change
Expand Up @@ -495,7 +495,8 @@ uint Select4(uint4 v, uint i)
(((v.y & mask0) | (v.x & ~mask0)) & ~mask1);
}

#if SHADER_TARGET < 45
#if SHADER_TARGET < 45 && !defined UNITY_COMPILER_DXC
// Workaround is only technically required for GL Core <4.0 and GLES <3.1
uint URP_FirstBitLow(uint m)
{
// http://graphics.stanford.edu/~seander/bithacks.html#ZerosOnRightFloatCast
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