Teleport.cs: Check for existence of controllers before accessing them#906
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docquantum wants to merge 2 commits intoValveSoftware:masterfrom
Open
Teleport.cs: Check for existence of controllers before accessing them#906docquantum wants to merge 2 commits intoValveSoftware:masterfrom
docquantum wants to merge 2 commits intoValveSoftware:masterfrom
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When trying to work on a project without an HMD with controllers, the project defaults to 2D Debug mode. However, since the code expects the controllers to exist, it's not able to get past trying to execute haptic feedback which results in teleporting to fail in 2D Debug mode. These changes make sure that the script check for controller existence before trying to access them. This fixes issue ValveSoftware#483
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Thanks for the pull request from 2 years ago! This will go into the next release. |
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When trying to work on a project without an HMD with controllers, the
project defaults to 2D Debug mode. However, since the code expects the
controllers to exist, it's not able to get past trying to execute haptic
feedback which results in teleporting to fail in 2D Debug mode. These
changes make sure that the script check for controller existence before
trying to access them.
This fixes issue #483