Prevent VCS thrashing - Use platform-independent paths in OpenVRSettings#112
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Dessix wants to merge 1 commit intoValveSoftware:masterfrom
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Prevent VCS thrashing - Use platform-independent paths in OpenVRSettings#112Dessix wants to merge 1 commit intoValveSoftware:masterfrom
Dessix wants to merge 1 commit intoValveSoftware:masterfrom
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`OpenVRSettings` rewrites the `Assets/XR/Settings/Open VR Settings.asset` on project startup; it continues where the original fix to ValveSoftware#11 left off. This change avoids inconsistent serialization across platforms, preventing VCS conflicts between team-members across Linux / Windows / Mac editor targets. As the Unity built-in VCS integration does not understand the concept of path equivalence, this avoids conflicts in naive "sync" workflows and unnecessary differences in working trees. Serialized formats for cross-platform files should not use `System.IO.Path.DirectorySeparatorChar` unless they replace it during encoding and substitute the consistent variant during decoding. As all target platforms for the editor support forward-slash paths, a constant avoids the whole issue. Additionally, this PR: - Eliminates an unnecessary side-effect-free computation of a new path when not in the editor - Corrects inconsistent usage of indentation (`Awake` was indented with tabs while the rest was spaces)
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OpenVRSettingsrewrites theAssets/XR/Settings/Open VR Settings.asseton project startup; it continues where the original fix to #11 left off.This change avoids inconsistent serialization across platforms, preventing VCS conflicts between team-members across Linux / Windows / Mac editor targets.
As the Unity built-in VCS integration does not understand the concept of path equivalence, this avoids conflicts in naive "sync" workflows and unnecessary differences in working trees.
Serialized formats for cross-platform files should not use
System.IO.Path.DirectorySeparatorCharunless they replace it during encoding and substitute the consistent variant during decoding. As all target platforms for the editor support forward-slash paths, a constant avoids the whole issue.Additionally, this PR:
Awakewas indented with tabs while the rest was spaces)