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projectile: make generic scene really generic#1877

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wjt/projectile-make-generic-scene-really-generic
Open

projectile: make generic scene really generic#1877
wjt wants to merge 1 commit intomainfrom
wjt/projectile-make-generic-scene-really-generic

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@wjt wjt commented Feb 4, 2026

Previously it had the NO_EDIT sprite frames assigned on the root node,
but the ink blob one on the AnimatedSprite2D. At runtime, the former
overwrote the latter. This is confusing. Set the same on both.

Previously, it had a sound effect assigned on the AudioStreamPlayer2D
but not on the root node, and again the root node's null stream would be
set on the AudioStreamPlayer2D at runtime. Clear it.

@wjt wjt requested a review from a team as a code owner February 4, 2026 12:03
@wjt wjt marked this pull request as draft February 4, 2026 12:03
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github-actions bot commented Feb 4, 2026

Play this branch at https://play.threadbare.game/branches/endlessm/wjt/projectile-make-generic-scene-really-generic.

(This launches the game from the start, not directly at the change(s) in this pull request.)

Previously it had the NO_EDIT sprite frames assigned on the root node,
but the ink blob one on the AnimatedSprite2D. At runtime, the former
overwrote the latter. This is confusing. Set the same on both.

Previously, it had a sound effect assigned on the AudioStreamPlayer2D
but not on the root node, and again the root node's null stream would be
set on the AudioStreamPlayer2D at runtime. Clear it.
@wjt wjt force-pushed the wjt/projectile-make-generic-scene-really-generic branch from de8f89b to 767e189 Compare February 4, 2026 17:09
@wjt wjt marked this pull request as ready for review February 4, 2026 17:10
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