fix: Added build cache path for symbol upload when targeting Switch#2580
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bitsandfoxes wants to merge 3 commits intomainfrom
Open
fix: Added build cache path for symbol upload when targeting Switch#2580bitsandfoxes wants to merge 3 commits intomainfrom
bitsandfoxes wants to merge 3 commits intomainfrom
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Semver Impact of This PR🟢 Patch (bug fixes) 📋 Changelog PreviewThis is how your changes will appear in the changelog. Bug Fixes 🐛
Internal Changes 🔧Deps
🤖 This preview updates automatically when you update the PR. |
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Cursor Bugbot has reviewed your changes and found 2 potential issues.
Bugbot Autofix prepared fixes for both issues found in the latest run.
- ✅ Fixed: AddPath call missing required arguments
- Changed AddPath(beePath) to AddPath(paths, beePath, logger) to provide all required arguments
- ✅ Fixed: Bee cache path uses wrong base directory
- Changed buildOutputDir to projectDir when constructing the Bee cache path since Library folder is at project root
Or push these changes by commenting:
@cursor push 6955aa6806
Preview (6955aa6806)
diff --git a/src/Sentry.Unity.Editor/Native/BuildPostProcess.cs b/src/Sentry.Unity.Editor/Native/BuildPostProcess.cs
--- a/src/Sentry.Unity.Editor/Native/BuildPostProcess.cs
+++ b/src/Sentry.Unity.Editor/Native/BuildPostProcess.cs
@@ -322,8 +322,8 @@ private static void UploadDebugSymbols(IDiagnosticLogger logger, BuildTarget tar
}
// When exporting as an NSP the assemblies are bundled inside the package. So we're also checking the build cache.
- var beePath = Path.Combine(buildOutputDir, "Library", "Bee", "artifacts", "SwitchPlayerBuildProgram");
- AddPath(beePath);
+ var beePath = Path.Combine(projectDir, "Library", "Bee", "artifacts", "SwitchPlayerBuildProgram");
+ AddPath(paths, beePath, logger);
// User-provided Sentry plugin
AddPath(paths, Path.GetFullPath("Assets/Plugins/Sentry/"), logger);
@@ -322,8 +322,8 @@ private static void UploadDebugSymbols(IDiagnosticLogger logger, BuildTarget tar
}
// When exporting as an NSP the assemblies are bundled inside the package. So we're also checking the build cache.
- var beePath = Path.Combine(buildOutputDir, "Library", "Bee", "artifacts", "SwitchPlayerBuildProgram");
- AddPath(beePath);
+ var beePath = Path.Combine(projectDir, "Library", "Bee", "artifacts", "SwitchPlayerBuildProgram");
+ AddPath(paths, beePath, logger);
// User-provided Sentry plugin
AddPath(paths, Path.GetFullPath("Assets/Plugins/Sentry/"), logger);This Bugbot Autofix run was free. To enable autofix for future PRs, go to the Cursor dashboard.
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When exporting an actual rom the assemblies are bundled inside the package, causing the symbol upload to fail.