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| title: 'Artboards' | ||
| description: 'Selecting which artboard to render at runtime' | ||
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lancesnider
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| import ReferencedAssets from "/snippets/runtimes/playing-audio/referenced-assets.mdx" | ||
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lancesnider
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| title: 'Rendering to a Bitmap' | |||
| description: 'Render screenshots and video at runtime.' | |||
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lancesnider
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This PR updates the structure of the runtime navigation. Instead of having
runtimes/featurewith all of the runtimes in tabs, we now have a separate page for each feature (runtimes/web/feature).Navigation Changes
Main Tab Nav
Sidebar Name Changes
Landing Pages
The top-level fundamentals pages no longer appear in the navigation, but we're keeping them around as landing pages. They're still relevant for cases when we need to link to a runtime feature, but don't know what runtime the user wants to use. For example, when linking from the editor pages.
Here's what each one looks like (you'll need to run this branch locally):
With demos:
Without demos:
For deprecated features:
New Runtime Pages
The new runtime pages are a mix of snippets for shared content and runtime-specific examples.
If I made any content change, no matter how minor, I have included a before/after screenshot to make it easier to review. If a page doesn't include a comment, then the only change is that I got rid of the runtime tabs or the unrelated examples.
Legend
Runtime-specific Changes
Web
I removed the HTML from any example, keeping them purley JS:
Unreal & Defold
No changes, expect menu location.
Unity
Most of the Unity changes were taking sentences that say "for more info see xyz" and replacing them with content. Sorry Adam, this is gonna be a pain to review! 😂